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  • Have you been through the render farm training? To request training and get access to the render farm, contact soatechtrain@utexas.edu
  • Are your files and all referenced files on the network for rendering?  ( \\arch-data.austin.utexas.edu\Student-Work\YOUREID )
  • Did you create a file for the image files to be saved? ( \\arch-data.austin.utexas.edu\Student-Work\YOUREID\ifl )  or ( \\arch-data.austin.utexas.edu\< courseshare > )
  • Do you have a camera(s) set?
  • Are you using 3DS Max 20182019 or Rhino 6?

Submission Workflow

Submitting from 3DS Max:

  • Important Note: Before following these steps be sure to set your file paths to UNC!!! If you haven't done so already goto Customize > Preferences > then goto go to the Files tab and select first check box under File Handling called "Convert file paths to UNC".
  • Asset Tracking: Verify the full path of all textures and maps is using a UNC path which will look like this: ( \\arch-data.austin.utexas.edu\Student-Work\YOUREID ).
    • Goto: File>Reference>Asset Tracking Toggle (ctrl+T) to manage your textures and maps.
                Image Removed
       Image Added

Define the Render Output for the Scene.

  1. Select Rendering from the menu bar, then Render Setup.
  2. Under the Common tab, in the Common Parameters and Time Output section choose the option for rendering a time, frame, or range.
    1. To render your entire animation, select Active Time Segment.
    2. Or to render a certain range of frames, select Range and enter the beginning and end frame numbers.


  3. In the Output Size section:
    1. In the drop-down box click the down arrow.
    2. Select NTSC DV (video) from the list.
    3. Click the 360x240 button for your video size. (Note: If rendering for your final output, select 720x480, 1280x720, 1920x1080, 4096x2340, or something more.  Your instructor may provide you with the Output Size requirements depending upon your assignment.)



  4. In the Render Output section:

            

    1. NOTE!! Be sure to specify the render output path and all maps with a “fully qualified UNC path”.  Using a mapped drive letter path will cause an error. Such as: (R:\lar381r\name\Import-Export)
    2. UNC file path examples: ( always begins with two back slashes )
      1. \\arch-data.austin.utexas.edu\Student-Work\EID\ifl
      2. \\arch-data.austin.utexas.edu\Student-Work\EID\Animations
    3. Click the Files... button and select the folder provided for you, by your instructor, on the Render drive (i.e. \\arch-data.austin.utexas.edu\Student-Work\EID\ifl ). Be sure you are inside the folder, not just highlighting it!
    4. Enter a file name for your frames (i.e. image01.bmp, frame01, etc).
    5. Select BMP Image File (.bmp)* under the Save as type: drop-down box.
    6. Click the Save... button.
    7. A BMP Configuration window will appear.Be sure that RGB 24 bit (16.7 Million Colors) is selected and click OK. This will return you to the Render Scene dialog box.
    8. Note!! for the example above, we used .bmp as the output file type.   .exr, .png, .jpg are also acceptable file formats for output.
  5. Assign renderer (i.e.: Scanline, Vray, Mental RayRedshift, Arnold, etc).
  6. Close out of dialogue box.

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