Equipment and Uniforms
1) All players must wear athletic shoes. No sandals, boots, or bare feet are permitted.
2) Players must wear athletic apparel with no exposed metal.
3) Baseball style hats, bandannas, sunglasses or other headwear with knots or dangerous materials are not permitted.
4) NO casts/splints will be allowed under any circumstances. Players who wear a knee brace with exposed metal, hard plastic, or metal hinges are required to cover it with padding or foam at least ¼ inch thick.
5) Players may NOT wear any exposed jewelry of any type.
6) If a player is bleeding, or if any of their clothing is stained with blood, they must be removed from the contest until an Intramural Staff member clears them to play.
No Show
1) Teams not ready to play within 10 minutes after the scheduled starting time (not when the preceding game finishes) will receive a no show loss. Below is a summary of penalties for a team that is late:
Field
1) The rectangular shaped field will be 60 yards by 40 yards, with end zones 20 yards deep.
Initiate Play
1) Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense.
Scoring
1) Each time the offense completes a pass in the defense's end zone, the offense scores a point.
2) After each score, play will be initiated with the scoring team pulling.
3) Games will be played first to 15 points with a hard cap at 55 minutes.
Movement of the Disc
1) The disc may be advanced in any direction by completing a pass to a teammate. To complete a pass, a receiver must have at least one foot land in-bounds and must stop the rotation of the disc.
2) Players may not run with the disc. A receiver’s momentum can carry them a maximum of three steps.
3) The person with the disc ("thrower") has ten seconds to throw the disc.
4) The defender guarding the thrower ("marker") counts out the stall count.
Change of Possession
1) When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense. Offense will start play by tapping the disc in play.
Substitutions
1) Players not in the game may replace players in the game after a score and during an injury timeout.
Non-contact
1) No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
2) Players may not punch, strike, strip, steal or attempt to steal the disc from a player in possession.
Fouls
1) When a player initiates contact on another player, a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
Self-Officiating
1) Players are responsible for their own foul and line calls. Players resolve their own disputes.
2) During a stoppage of play (i.e. foul call), players on both sides must remain stationary.
3) An Intramural Staff member will be on duty to assist players with dispute resolution.
Spirit of the Game
1) Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the Ultimate field. Such actions as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions, or other “win-at-all-costs” behavior are contrary to the spirit of the game and must be avoided by all players.