DeInterlace SD footage in Resolve

DeInterlace SD footage in Resolve

This should mostly take care of itself, but this will go into some details in the event that things are working automatically.

 

Create a new project.

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Before bringing in any footage check some of your project settings.

Click on the Gear icon in the lower right hand corner.

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First check the Master Settings.

At the top make sure the Timeline Resolution is set how you want. Mostly likely whatever resolution you are working in on Avid.

Then go down a little bit and check Timeline Frame Rate. This should also match your Avid project. 

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Then along the left hand side choose General Options.

Under General Options put a checkmark into the Assist Using Reel Names from the:

And then under that choose Source Clip Filename.

The in the lower right of that window choose Save.

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Then, along the bottom of Resolve choose the Media page.

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In the upper left area you will navigate to your source media.

Pull the clips from the Media Storage down to the Media Pool.

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It will probably prompt you to change the frame rate of the project, DO NOT accept. Don’t let it change the frame rate.

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Now, everything should be good to go already, but if you want to check, you can right click on one of the clips and choose Clip Attributes.

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Under the Video tab the Field Dominance should be set to Auto.

If you want to see what your footage looks like normally then change that setting to Progressive and click OK. And then that should should look all janky.  Now go back  and put it back on Auto.

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Select all your SD clips and then right click and choose Create New Timeline with selected clips. 

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Next along the bottom select the Deliver page.

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Starting at the top:

Click Browse and browse to a location for where you want to render your media.

Next choose Individual Clips

Choose the format you want, MXF OP-Atom for Avid Media, or QuickTime if you want ProRes.

Next choose Codec, DNxHR for Avid, Apple ProRes for QT

Then choose Type, DNxHR SQ for Avid, Apple ProRes 422 for QT

Resolution should be set to Timeline Resolution.

 

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Now go back up some and choose Audio.

Make sure Export Audio is selected

set Codec to Linear PCM

Channels set to Same as Source

Bit Depth 24

Make sure Render one track per channel is selected.

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Now go back up some and choose File.

set Filename uses to Source name.

Once all that’s set go to the bottom left and choose Add to Render Queue.

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This will add an item to the Render Queue in the upper right area. 

Down below that you should see a button that says Render All, click on it. 

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You are now rendering.

 

If you make Quicktimes you will need to import or link to them in Media Composer. 

 

If you make Avid Media you will need to add it to your Avid MediaFIles/MXF/### folder. Probably make a new folder for just this media.

When you go back into Media Composer it should build database files. You can drag the msmMMOB.mdb file to a new bin and it should make clips for you.