Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: there was a duplicate section at 'job has completed'

...

The go to the Deliver tab

Choose to Render the Entire Timeline

Click on Render Settings>

and use the slider to navigate to the AVID AAF tab

Click on Browse to select the hard drive and folder you want to render to

Navigate to the hard drive and you can choose to Add a new folder if needed
Name your new folder and click OK
Make sure you select the newly created folder and click OK

Choose to Render at Source Resolution

Choose the Codec DNxHR Type DNxHR HQ

this is recommended if you choose 4:4:4 or higher 

media will not play on your hard drive

Add 15 to 20 frames of handles

Click on the Audio tab

Check the box for "Export Audio" if you want to export Audio

Do NOT choose "Same As Source" for the Channels drop down.

(your audio will come out as static)


Make sure to choose 2 for the Channels drop down.

Click on Add to Render Queue
Choose to Start Render once the Job has been added to the Render Queue

Job has completed.

The files need to be added to AVID MediFiles Folder



Quit Resolve>Save the project. Make a backup of the project and save it for the final color correction

and conform.

See this workflow for making a backup.

DaVinci Resolve - How to Relink Offline Media from a Exported Project

Image Modified

Image ModifiedImage Removed
Image Added
Put the Color Corrected files from Resolve into your AVID Project.
Open the exported Resolve files. There will be ONE .aaf file and several .mxf files.
This example is short - most projects will have a lot more .mxf files.

AVID reads media from the Avid MediaFiles folder on the root level of the hard drive.

The .mxf files exported from Davinci Resolve must be moved to this folder. See example below.

Copy or Move the .mxf files to the AVID MediaFiles>MXF>1 folder

After the files are moved to the Avid MediaFiles

>MXF>1 folder on the hard drive open the AVID Project or make a new one.


...