Ultimate

Players

  1. The team captain and all players are responsible for all information contained in the General Rules Page and in the following page.

  2. All players are required to bring a valid photo ID to all Intramural games.

  3. A regulation team consists of 7 players.

  4. The minimum required to play is 5.

    1. If injuries reduce a team to 4 players or less, the game may continue with staff approval.

    2. A team reduced to 4 players or less via player ejections will automatically forfeit.

  5. For more information regarding roster rules, please see the Eligibility and Participation page.



Legal Coed Player Combinations

    Full Team

6 Person Team

5 Person Team

Men

Women

Men

Women

Men

Women

4

3

4

2

4

1

3

4

3

3

3

2

2

5

2

4

2

3

1

6

1

5

1

4

No Show

  1. Teams not ready to play within 10 minutes after the scheduled starting time (not when the preceding game finishes) will receive a no show loss.

  2. Below is a summary of penalties for a team that is late:

    1. Game Time = opposing team starts game with possession of disk

    2. 5 minutes late = opposing team awarded 1 point

    3. 10 minutes late = loss 5-0 and removed from league

  3. If neither team is ready to play by the scheduled game time, and it is less than 10 minutes past the scheduled start time, the teams will be permitted to play. The game shall begin and continue for the remainder of the 55-minute time limit.

Field

  1. The rectangular shaped playing field will be 60 yards by 40 yards, with end zones 20 yards deep.

Initiate Play

  1. Each point begins with both teams lining up on the front of their respective end zone line.

  2. The defense throws ("pulls") the disc to the offense.

Scoring

  1. Each time the offense completes a pass in the defense's end zone, the offense scores a point.

  2. After each score, play will be initiated with the scoring team pulling.

  3. Games will be played first to 15 points with a hard cap at 55 minutes.

  4. In the event that the game is tied during the pool play season, the score will stand.

Elimination Games Overtime Period

  1. Elimination games ending in a tie shall play an additional 5-minutes to determine a winner utilizing sudden victory protocol.

  2.  

    1. A captain’s meeting will take place to determine end of field and pull to start the overtime period.

    2. Sudden Victory Protocol – the next team to score a point will win the game.

    3. In the event that the game is still tied at the end of 5-minutes, an additional 5-minute period shall be played to determine a winner.

Movement of the Disc

  1. The disc may be advanced in any direction by completing a pass to a teammate. To complete a pass, a receiver must have at least one foot land in-bounds and must stop the rotation of the disc.

  2. Players may not run with the disc. A receiver’s momentum can carry them a maximum of three steps.

  3. The person with the disc ("thrower") has ten seconds to throw the disc.

  4. The defender guarding the thrower ("marker") counts out the stall count.

    1. The ten-second stall count will begin when the defender is within three feet of the thrower.

    2. The defense can only have one player marking the thrower.

Change of Possession

  1. When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

  2. Offense will start play by tapping the disc in play.

Substitutions

  1. Players not in the game may replace players in the game after a score and during an injury timeout.

Non-contact

  1. No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.

  2. Players may not punch, strike, strip, steal or attempt to steal the disc from a player in possession.

Fouls

  1. When a player initiates contact on another player, a foul occurs.

  2. When a foul disrupts possession, the play resumes as if the possession was retained.

  3. If the player committing the foul disagrees with the foul call, the play is redone.

Self-Officiating

  1. Players are responsible for their own foul and line calls. Players resolve their own disputes.

    1. To help solve disputes, players should explain the foul they believe occurred.

    2. Players can either agree (no contest) or disagree (contest).

  2. During a stoppage of play (i.e. foul call), players on both sides must remain stationary.

  3. An Intramural Staff member will be on duty to assist players with dispute resolution.

Spirit of the Game

Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the Ultimate field. Such actions as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions, or other “win-at-all-costs” behavior are contrary to the spirit of the game and must be avoided by all players.