[20160912] Primitive Reaction Force based Control
WBOSC originally control CoM by proposing contact constraints and make CoM task. However, Gazebo simulator does not like contact constraint, so I decided to control reaction force directly as a task rather than relying on contact constraints.
I changed
- r5_urdf_rbdl.urdf: to have 8 virtual contact points
- controller_Balance: add reaction force control
- task_library: add reaction force control test task
The simulator shows a little better balance capability although it eventually diverge. At least, it does not flip the feet.
, multiple selections available,