2.2 - Project Prototype

2.2 - Project Prototype

  • Kinematic Analysis with Animation

Figure 1: Path Profile Animation with Position, Velocity, and Acceleration
Figure 2: Path Profile with Velocity and Acceleration of Spoon
Figure 3: Equations of Motion Used for Animation and Analysis
Figure 4: Position of Spoon vs Input Angle
Figure 5: Velocity of Spoon vs Input Angle
Figure 6: Acceleration of Spoon vs Input Angle
Figure 7: Velocity Ratio of Spoon vs Input Angle
Figure 8: Mechanical Advantage of Spoon vs Input Angle

We will utilize the following equations to confirm the degrees of freedom in the system as well as the rotation condition:

Gruebler Equation:

M = 3(L-1) - 2*J1 - J2

L = Number of Links

J1 = Number of Full Joints

J2 = Number of Half Joints

 

L = 4

J1 = 4

J2 = 0

M = 3(4-1) - 2*4 - 0

M = 9 - 8

M = 1 DOF (Rotation about O4)

 

Grashof Condition:

S + L ? P + Q

S = Shortest Link = 2in

L = Longest Link = 3in

P = Other Link = 2in

Q = Last Link = 3in

Result:

5in = 5in

 

Therefore, this inverted parallelogram fits the special case class III Grashof Motions. Although it is a special case, this provides the path that we would like our final product to produce. We will have to keep in mind the toggle point at which the motion can be altered. We hope to avoid this with the use of a motor with constant velocity.

  • Prototype Iterations

    • Iteration #1: Cardboard Prototype To Test Measurements and Lengths



    • Iteration #2: Wooden Prototype To Test Motion and Path Profile

       

    • Iteration #3: Acrylic Prototype with Spoon to Test Different Materials and Housing for Spoon

       

 

  • Final Physical Prototype

Final Iteration: Acrylic Prototype with Spoon Oriented to Stir
  • Bill of Materials Draft #1

image-20250331-145918.png

Prototype BOM

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